More adventure, good and different! Tim Schafer returns to the genre, which brought him fame and popularity, and clearly proved. that there is still gunpowder in his powder and no problems on Kickstarter cannot interfere with this.
Broken Age
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But imagine. Even in the fabulous world there are its own rules. If the heroes solve their problems not thanks to the resourcefulness and features of character, but thanks to the inconsistent insight, it looks just stupid and never atmospheric.
For free. There is a usual update in Steam, and you play the full version, no troubles with “here we have the first part, and
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here is the second”.
The death star in star wars is realistic, we just have not yet reached the desired level of progress, the sound of pi-piu in space-no.
By connection, I had in mind a connection like telephony or walkie-talkie, they could not tell each other information, neither directly, nor with the help of any device.
The Universe of the game is still. There is no cosmos or alien civilization. There is an ancient civilization that spreads rot neighboring villages.
Schapher trolling variety. Breaking the fourth wall, the reception is old as the world.
Realism – logic, compliance with the laws of a real or fictional world. The main characters do not have the ability to telepathy in this fabulous world, but somehow Vella will learn a combination that is physically inaccessible to her,
On another “spaceship” and there is no connection between them
and which only Shai and, in fact, the player could know.
Here’s another example. In terms of development, residents of all villages are at a stage close to the Middle Ages/Renaissance, but they know such words as a robot, electronics, etc.D.
The best of Advenchur has not come out lately, like.
But still, I have accumulated to the creation of Sheffer several complaints that do not allow you to consider the game amazing:
1) some heterogeneity of the game. The first part was too simple and quickly passed, the second is the direct opposite to it. For those players who have just bought the game and missed the whole movement with a breakdown, it must be even more wild. They could not, in general, withstand the game at the same pace, a long break in the narrative affects.
2) the illogicality of some riddles and characters’ actions. Switching between the latter from the very beginning was presented as a trick of the game, but it does not look very sensible when one of them uses the knowledge that the other has to be solved to solve a riddle. For the quest, the move is not bad, but in general, realism suffers.
3) expected a little different from the finals. I liked the game itself, the elaboration and the number of dialogs are as always on top, but after the end I thought that it was not the best game of the d tights, no, no, no, no, no.
I will support the author’s message – buy a game.
I can’t argue, because I didn’t play. But the phrase “Realism” itself looks funny! Logic yes. but not realistic in science fiction)))
In addition, maybe you missed some point where it is described why they have such a connection. In general, I wanted to buy a game even more
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