We posted recently Tactical recommendations for the game for the gladiator in Aion. The article was originally published in the heading "Tips for Masters" On the pages of the latest, September issue of the magazine "The best computer games".
Now we have decided to continue the line and place another article from the "Councils of the Masters". It is published in the August issue of the LKI and tells about guard.
[Attention, question!] (javaScript:;)Dear readers! In the tenth issue of the magazine "The best computer games" An article on the class of sorcerer is expected, and in the eleventh – on the caster. Over the past week, we posted on XP articles on guard and gladiator. Four more classes remain, the materials on which have already been published in the LCD previously. So, the question.
We are now wondering whether to place earlier articles on Aion classes on Gamery XP, prompting them in accordance with the latest changes in the game. Need, not necessary? Write in the comments or on the mailbox of the site XP@IGROMANIA.ru. If there are many wishes, then we will do it. If a couple of sluggish "Nuu, you can …", then no. So if you need an article, say a good word.
Recall that the previous publications can be found on the site www.LKI.ru. Articles there are placed there at least three months after the magazine entered the retail sale. Publication after one to four weeks occurs only on xp.
Early sunny morning did not portend troubles, and the group of rebels of Rivar, under supervision, Shadael was engaged in an important business – the capture of atrea for experiments. Suddenly, from the nearest hill, a clang and roar were heard, and soon the very source of noise appeared-a high warrior of impressive dimensions, chained in armor. Highly wrapping around the rebels, he pulled out a huge two-handed man and began to write strange figures in the air-either conducting some kind of knightly ritual before the battle, or with gestures explaining to the rebels their place in this mortal world.
“Nothing, handle it,” Shadael threw out obviously excluding herself from among those present, opening the spatial portal. The rebels rushed to the impudent stranger. As it soon became clear, the movements were not at all ritual, and the warrior was chained not only in steel, but also in powerful spells by the most embrace. “Again you have to dial a new team,” Schadael sighed, peeing out a battle from her office with a magic ball. Among the defeated enemies, relying on his impressive sword, stood a guard – a mighty knight and a reliable defender of Atrea.
Preparation for the campaign
In the game settings, choose the maximum removal of the camera – this will help to monitor the situation and quickly come to the aid of a comrade who accidentally shot unkindly monsters in a group. Installations “display the preparation of the skill of the goal” and “display the goal” will allow the guard to respond to the actions of the opponent in time, and “display the distance to the target” – to catch up with the enemy’s wiring fishing rods or accelerate, running away from superior forces.
However, the most important settings for the game for a guard are the installation of special marks (for example, marks from one to six, skull, sign "Sleep"). The guard, as a rule, leads the team, and he will have to distribute the sequence of candidates for the slaughter.
Tags are placed, the group under protection – forward, into battle!
The assignment of the key to the action “Choosing an opponent of the opposite race” is also an important detail. In the battle, they often solve seconds, and it may not be enough for them if you aim at the bastard among the crowds of curious monsters.
The bodies are made of steel
Guardians are able to wear any armor, but the best choice for them is armor. They will not only protect against physical attacks, but also add bonuses that are important for professional tasks: a block with a shield, an attack, an increase in monsters aggression.
To the 33rd level, it is time to reduce the acquaintance with the specialists of the blacksmithing or to study it yourself-the power boots with the speed of running will become a good help when hunting both monsters and enemy scouts. Yes, and you can wear them until the level 50. The guard inflicts decent damage to a two -handed sword, but this is a rather slow weapon, and lance gloves with the speed of attack will also not interfere with us.
Note: At the level 36-37, try to complete the tasks granting the title “The owner of the yellow bandage” (if you are an Elian) or “fighting with the Kralli” (for those who are on the dark side of the force). These titles give an additional 2% attack speed.
Having reached the 50th level, think about a couple of armor sets for various purposes. Fight in the abyss or on board the deradicon stands in armor for the glasses of the abyss – they give a decent increase in protection in PVP. But in campaigns on the dungeons of atrea, the guard will be more useful to the PVE type of armor, as an increase in monsters hostility will help to successfully keep any monsters near itself.
The MURISENT set/Fenrir is not only beauty, but also huge health reserves.
THIS IS INTERESTING: Killer, gladiator, shooter, wizard – all of them can switch the attention of the monsters to their fragile body, since animals react not only to the spell that generating hatred, but also to the amount of damage received from each team member. In such difficult conditions, holding the attention of the monster is the most important task of the guard.
The lord of the rings
When it comes to delaying jewelry, faithful associates turn into damned competitors. Classes applying for a jewelry that gives health, accuracy and a chance of a critical blow, the group is traditionally more than magicians, and the ability to snatch the right earring may not appear soon. Often it is better to take a closer look at the accessories for the points of the abyss – you can get them quickly, and the additional damage in the PVP will not hurt our guard.
Good rings to the 45th level can be obtained by visiting the adjoturan dungeon.
Magic stones
Increase the chances of inflicting critical damage to the enemy, inserting the stones of a physical critical blow. Strive for number 500: you can additionally increase the chances with special food, sorcerer’s mantra and special scrolls, increasing this indicator up to 700-720, and this is more than enough both for hunting valuable sources and PVP.
Wings for signs of security services will help protect against other people's critical strokes.
If unoccupied cells remain in the armor, you can fill them with stones that improve health. In the dungeons of the atrea, your solid level of HP will allow the regular healer to engage in treatment, not clutching every minute for valerian, and the enemy race will need much more time to break through the defense of the guard – and there, you see, and reinforcements will be pulled up.
This is important: Despite the fact that the indicator of a physical attack for the guard is important, to improve the equipment of attack stones, as a rule, it makes no sense. Why? Due to the features of mechanics: the damage from skills is calculated from the basic or “white”, attacks that increase depending on the level, and is also added when weapons improved with magic stones. Magic stones add “green”, additional, an attack indicator, the benefits of which are minimal, and the losses in the cells for magic stones are huge.
To the weapon! To the weapon!
The guard has a decent selection of weapons – he can threaten enemies with a sword, a fighting hammer and a two -handed sword. A sword and a combat hammer require a shield that gives a chance to block physical attacks and the skills necessary for a number of skills, so the shield and weapons must be with it with you. A two -handed sword – a formidable weapon that allows you to put the enemy in one piquant place and inflict terrible wounds on him with a hook. However, the attack speed of a two -handed sword is lower than that of one -handed options.
THIS IS INTERESTING: In the world of atrei, you can get swords and shields that form a kit: worn together, these objects give the guard additional advantages.
As you can see, we will have to carry on ourselves both a shield and a two -handed weapon, switching between them as necessary. The shield and sword/mace will allow you to use shields with a shield and abilities depending on the blocking capabilities of the shield, and two -handed swords can be combined, using bonuses from two different options.
Note: Do not spoil relations with the healers, violently claiming combat hammers: not all types of hammers are suitable for guard. Their lion's share is intended for doctors and has magical accuracy in additional parameters, the power of magic and other indicators useless for us. But the combat hammer of the menotios or the lord-procurement of the Balaurov is an excellent choice for the harsh knights of the atrea.
Do not forget that in the world of atrei you can get telescopic weapons stretching at the time of attack. It will help you successfully maintain a distance with the goal, without ceasing to shower it with blows, which is especially valuable in PVP – combine a two -handed telescopic sword with swords for the glasses of the abyss, and your fighting power will frighten the enemies of the race.
Lord Ranmark supplies telescopic swords asmodians. The Eliites are doing this Triron.
This is important: Telescopic two -handed swords are good only with their ability to lengthen, their damage, attack speed and accuracy depress. To hunt monsters and group trips to the dungeons, get an ordinary two -handed sword with good advantages.
Fighting club
Guardians as a class are distinguished by rare survivability, the ability to irritate the monster and prevent it from attacking the more frail members of the group, as well as cause good damage. All their combat abilities can be divided into three groups – protective, attacking and generating aggression.
- Protective abilities. The cover of the gods will not only strengthen the weakening forces, but also increase the maximum supply of HP and the speed of its regeneration, and even reduce the damage received in PVP – a useful thing, sorry, is rechargeed for six minutes. Stone armor will relieve all negative effects and reduce any damage by 50% – yes, self -defense of the guard owns one hundred percent! Having stood in the rack of reliable protection, you can not only protect yourself from overturning and stunning, but also increase physical protection and the chance of the block with a shield – which is ideal against physical attacks.
Under stone armor, no monsters are terrible for us. We ourselves are monsters!
Do not forget about the skills that require divine energy – DP. With the help of a healing hand, you can completely restore health (3000 DP), and the Shield of Nedjakan (4000 DP) makes the guard invulnerable to physical attacks and negative effects. The abilities are useful, but they are reloaded thoughtfully – half an hour and hour respectively.
- Attacking skills. As we have already found out, the guard is defended with great success, but in the field of attacking opportunities everything is not so rosy. A brilliant blow, say, has a decent scatter of damage: they can be unpleasant to surprise the enemy and make him laugh at our attempts. The justice of the gods inflicts good damage and stunes the enemy, but is recharging for two minutes. However, the guard inflicts maximum damage to the overturned enemy: an exorbitant blow and stigma cuts often decide the outcome of the battle.
Note: You can overturn the enemy with any attack with a two -handed sword, as well as with a shield hit – a throw of the way. However, the chance of the throwing of the throw is only 10%.
The blows that lower the enemy’s protection (weakening the blow), its accuracy and evasion (discouraging the blow), as well as the attack speed (exhausting the blow) are important. After the use of shock – a skill that eliminates the state of stunning and overturning, as well as from air shackles – the guard can heal himself with health saturation or pull the tumulas running away by captivity. You should not ignore a decent number of blows with a shield – they inflict quite serious bodily harm, and some stun the enemy.
This is important: Abilities such as a swing with a shield and a shield, you can use without special restrictions. Counterattack with a shield, a circular blow with a shield, a retirement, a retaliatory blow with a shield is activated only after successfully blocking the attack.
- Abilities that increase hostility. The increase in the aggressiveness of goals acts in Aion only on the monsters, it will not be possible to knock down the sight in the PVP with these skills. You can increase the aggression of the monster with a provocation, and an offensive scream will irritate all the monsters within a radius of eight meters. You can also increase the level of hatred of yourself with the help of interception, a response shield with a shield and a provoking attack. However, the most powerful skills from this group are acquired with the help of Stigm stones, and we will go to Stigmas now.
Stigma – our choice
At the 22nd level, the guardian gets the opportunity to use the stigma interception-one of our main skills, which is required for good guard. The interception envelopes the enemy with a network and attracts to the guard, and we can without interference with what color he has blood.
Note: interception not only attracts the goal to itself, but also reduces the speed of its movement, not allowing the enemy to quickly break out of your hands.
Interception not only attracts the enemy to the guard, but also knocks him reading spells.
In addition to interception, you can establish a punishment causing decent damage when using a two -handed sword, as well as the armor of the balance, significantly increasing protection against overturning, stunning and air shackles. The cutting causes serious damage to the fallen target, the thunder will allow you to cause damage at a distance of 15 meters, and the protective unit will increase magical protection on as many as 800 units – wizards, spells and Candyland Casino sister sites healers will be depressed, and monsters of the dungeons may not have enough magical accuracy for burning on you their initials. And the protection of the allies will help to save the group’s member – translating all the damage received by the comrade into you, it will save your classmate more than once.
Stigma that allow you to control opponents will help you give them a good surprise. This is a scream of horror, turning to four targets, and a wave of shackles, which not only inflicts damage, but also immobilizes to six enemies at the same time.
Like other classes, the guard can choose between two ways of development – the so -called "branches" of Stigm. The upper branch includes stigoms that allow you to restore health (resuscitation), provoke the monsters to attack (anger challenge, mocking laughter, threat), as well as protect themselves and comrades with the armor of patronage and the protection of the gods. This option of weapons is more suitable for a group game when passing complex dungeons – in simple you can chop the monsters in the salad and without similar tricks.
Provoking the monster to the attack, hold it with your back to your team – take care of your comrades from mass strokes.
The lower branch combines the skills that cause magical damage-this is what a fighting hammer with its basic power of magic will come in handy for us! The destruction of consciousness and the destructive magical blow will be even more effective if you use the thirst for destruction, which increases not only the physical attack, but also the strength and accuracy of magic. This branch is good for fans of interpreting the enemy race, who is the main one here.
This is important: You can install branches partially, combining the advantages of both. Perhaps this is the best choice for a guard-installing one of the full branches will not leave a place for any important and useful stigm.
Isn't it time to eat?
In the duffel bag, it is necessary to have scrolls of acceleration, courage, physical critical blow and fierce wind, which, respectively, increase the speed of running, attacks, a chance to inflict critical damage and flight speed – do not forget to look at the auction, relaxing in the city between violent battles. In the best restaurants of Elysium and Pandemonium, you can stock up on useful dumplings with kallidon meat or salted ginseng root, increasing accuracy and a critical blow. The etheric jelly will bring benefits (with Ferera – if you are an Elian, or with a cano – if you live in Asmodea). It instantly replenishes DP reserves, giving the opportunity to use suitable skills.
Buy a silver patrates: he will warn you about the approach of enemies.
Do not forget to visit the alchemical departments of the supermarkets of the atrea – despite the highest survival, the recovery potions of NR will be required to be constantly required. Also grab the potions of life for the glasses of the abyss and recovery crystals – they will also help you survive. Be careful – these two types of potions have the total reload time.
Note: Stock up not only with drugs that instantly restore health, but also with potions with the possibility of gradual replenishment of health-they will treat you a little stronger.
A strong healing potion should also take a place in your bag – it will get rid of various unpleasant effects. Do not forget about the discovery seed – the arrows stolen under the cover of darkness will be unpleasantly surprised by your awareness.
Divine intervention
Divine stones give guard the opportunity to apply an additional negative effect on the enemy. Which stone to choose?
For PVP, the silence of Slutgelmir is more suitable – it will forbid the enemy not only to use magic strokes, but also to use any protective and enhancing spells, as well as getting rid of a state of overturning or stunning by removing shock. Another option for battles with the enemy race will be the nobility of Vidar, which gives a chance to paralyze the goal.
Note: Divine stones similar in action can be obtained as a reward for hunting for enemy officers. This is the silence of Juventos and the punishment of Valallos for the race of the Elines and the silence of Sigin/The threat of Sueron in the race Asmodian.
If the choice of the guard fell on the lower branch of Stigm and there are magic attacks in its arsenal, you can consider the option “mace and shield”. The high basic power of magic in a combat hammer not only increases the damage from magic strokes, but also allows you to use stones such as Baisel's oath, the courage of Nedjakan, the pride of Jikel, the rage of thiamata. They allow you to inflict additional damage by magic of 3760 units, which will also increase depending on the strength of the magic of combat hammer.
The courage of Nedjakan can be obtained by completing an order for the murder of enemy generals.
For hunting monsters, the best option would be the installation of the mind of Triniel or Mirastad's pity in a two -handed sword. Giving a chance to inflict damage with magic in 1880 units, they can significantly increase your damage. In addition, under the battle with heroic and legendary monsters, non -metabolic and paralysis will not work.
Note: Not enough for the expensive and rare mind Triniel? Buy the intelligence of Sif or insight sigin. Damage is twice as lower, but these stones are quite suitable as a good budget option.
Four corpses near the tank ..
Although an honest battle is one on one – half -forgotten art in the open spaces of atrea, to know the features of each variety of the enemy will not interfere. Possessing techniques for combating various classes will help you not only survive alone, but also distract the enemy to yourself while your team copes with his companions. What are the dangerous professionals atrea?
- Guardian. The outcome of the battle with a colleague in the profile will decide your equipment and divine stones, as well as the state of your skills. Two well -rested guard can find out for quite some time whose muscles are stronger.
- Gladiator. Like us, wears armor, but fights a spear. The upper bar of a spear is higher than that of a two -handed sword, and the gladiator beats more powerful than the guard. In addition, the spear allows the enemy to spin the. Use the armor of the balance and the security shield, surprise the enemy with a series of shocks with a shield, and if the gladiator has enough accuracy and your shield is not a hindrance to it, use reliable protection that will allow you to block almost any attack.
This is important: The capture of the legs of the gladiator is not treated with a strong healing potion. To get out of it, use the cleaning of the wings.
- Murderer. Although he fights two swords, his magical skills are most dangerous, and the only possibility of control is stunning/air shackles. Use the armor of the balance, the protective block, as well as the security shield, and the killer will do half -the -battle for your own destruction. Acceleration will catch up with the enemy, who realized that he would not overcome you, and a wave of shackles – to immobilize him in order to kill the presumptuous killer without interference.
Note: A wave of shackles and a scream of horror will allow you to remove the killer from the dusk under camouflage.
- Shooter. He knows how to hide under camouflage, but he, unlike the killer, will allow us to declassify the discovery seed. Try to survive his initial onslaught, hiding behind the shield, – discharging all your attacking skills, it will not be so dangerous. The shooter has a chance to stun you with any shot – do not forget about the armor of the balance and use the protective unit, preventing the enemy from slowing down or lushing yourself.
- Wizard. Dangerous in both of his guns – if the magician prefers an attacking school, he is able to inflict incredible damage in a relatively short time, and also without much difficulty to break through your protective unit. If he has chosen the way of control, then he will not only be able to evade your attacks, but also does not bend to call on ice armor, applying you a thousand units of damage for every blow. In addition, it will allow him to restrain your onslaught with a gift of iron, which absorbs 10 thousand units of damage within five seconds.
Forgot about the protective unit? Bai-Bayushki-by ..
At the battle with him, forget about the shield – it is impossible to block a magical attack. Use a protective block, balance armor, stone armor and skills that restore health. When battle with the wizard, an additional bonus will be a telescopic weapon in your hands – remembering his weak physical protection and your ability to overturn it, the magician will try to keep you at a distance.
Note: The effect of the non -meta that worked at the battle with the wizard can often turn the outcome of the most hopeless battle in your favor.
- Caster. Also a magician, but of another profile: its main weapon is the ability to turn the enemy, preventing him from using skills, as well as impose effects on him, gradually taking away health. In addition, this subspecies of the sorcerers can remove the enhancing spells from you, while causing damage depending on their number. The protective unit will protect you from the enemy’s spells, and if the enemy’s magical accuracy allows him to break through this barrier, the scatter of Nedjakan will protect you from unpleasant influences, and the stone armor and a strong healing potion will help get rid of negative effects.
This is important: If the caster uses a replacement, all the damage receives his spontaneous spirit.
- Healer. Knows how to treat himself and is well protected by chain -haired armor. Fights with the help of spells and will strive to avoid your embrace, using immobilizing shackles. It can survive decent damage, healing its wounds, but it does not differ either formidable spells or good magical accuracy. The labored in your weapons, the protective unit, as well as cleansing the wings and a strong healing potion will allow you to cope with this class.
This is important: Be vigilant – getting rid of stunning or overturning by removing shock, the healer most likely uses the absorption of defense cover and try to escape.
- Sorcerer. Heals himself weaker than the healer, but protected no worse. Sorcerers prefer a contact battle and know how to drop the opponents of the ground, so do not forget about the armor. In general, the tactics of the battle here are similar to tactics in a battle with a gladiator or killer.
Note: If the sorcerer began to read the healing spells, use deafening skills – the enemy who did not read the spell will not be able to heal, and the attending ability will begin to recharge.
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