The tale of a red hat this year clearly does not give rest to game studios. Six months ago, a peculiar interpretation of this story in the genre of the “Meditative Horror” – the sensational in the narrow circles of The Path was released. Now we have to get acquainted with the meditative-arched version. In addition, created by the luminaries of the industry – otherwise Lucas Arts And you can’t call it.
This time gentlemen, the developers wanted diversity. They are tired of releasing ridiculous, solid adventure from year to year, which, by the way, very quickly become classic. Endless variations on the topic Star Wars were also bored. Why not try something new: for example, the game almost without a plot, without dialogues and humor, a game built exclusively on the atmosphere?
A cap? Not a hat? What difference does it make, the main thing is with pompons!
We hasten to reassure (or disappoint) everyone who was going to rethink the old tale of Monsieur in a new manner Perrault. From the “red cap” here only … A cap on the main character. Indeed, a completely scarlet shade. With pompom. And also, perhaps, the very idea of traveling through an unfamiliar, fantastic world, safe only at first glance.
The girl’s name is Sophie. It all starts prosaic: the heroine falls asleep over the book, in a dream acquires a characteristic headdress and enters the territory of the imaginary world, where strange creatures roam on exorbitantly long legs, terraces hang in the air, and flickering fireflies are scattered throughout the surrounding space. Our young researcher fearlessly steps forward, examining the surroundings. The player’s goal is to provide the girl with a safe and comfortable journey. Anything can happen on the way: and abysses with prickly flowers, and aggressive frogs, and simply uncomfortable sections of the road, which are difficult to get without special devices. The task of the minimum is to conduct Sophie through bizarre landscapes to the finish point in each location – a mailbox with an opening from a certain nana. The maximum task is to collect all the luminous lights on the way.
Scenario Lucidity revealed gradually. At first it may seem that the storyline is not at all. But this is not so: as we advance, we begin to understand where the heroine still goes, why does she need there, and what really poses for her the most serious threat in the way.
Once a step, two steps
However, the grunts. Gentlemen from Lucas Arts, Apparently, they were under a strong impression of The Path. Otherwise why would their new project https://www.primopianomolise.it/news/esperienze-di-gioco-nei-nuovi-casino-online-una-guida-completa.html be so close to creation Tale of Tales not only in spirit, but even by the letter? Here, for example, is one of the common features – indirect management of character actions. IN Lucidity We do not lead the baby Sophie by the handle (leg, collar – emphasize the right one), but create her conditions for promotion. In time, we hoisted ladders, springs, planks, fans and bombs on the ground and in the air, so that the girl had where to step at the next moment. We are allowed to place “sports inventory” almost anywhere, with one restriction – you can not “climb” on static objects. If desired, to a certain level, the girl can be drawn generally through the air-according to only created ladder-pits. True, we will collect a little light with such tactics.
The heroine does not stop: if he went on a hike, she will steadily move to the target until she reaches. Or – will not fall into another unpleasant hole. In extreme cases, you can always return to the beginning of the location and go an abundant unsuccessful section of the track. Moreover, there is no other way out: a fall on a sharp thistle or too active communication with fish, praying and dragonflies certainly leads us to where we came out. Closer to the middle of the game to other threats, all -consuming darkness is also added, following the heels.
At first play in Lucidity Quite easy. But the apparent simplicity of gameplay and the children’s naivety of the environment are deceptive: the further we are moving, the more complex spatial tasks we have to solve, and the darker the general mood becomes darker.
The champion is a spring -based spring
Alas, with physics and other laws of nature, the situation is somewhat fantastic here. The very principle of placement of devices is partly similar to Crazy Machines, and how Sophie interacts with these objects resembles, rather, the actions of the climber in extreme conditions. The baby can climb into such a height without tension in relation to her own height, which can not be taken by either the child or even the cat. Although we pay tribute to the abilities of children and cats in this area and admit that no climbers can compare with them.
Okay, let’s leave aside the laws and dogma of strict science. The garden was not for that. Despite the entire visit of the word “atmosphere” in relation to games, it is difficult to choose another concept to describe the essence and basic advantage of the Arcade. Developers acted with simple means. It is enough to connect the laconic, but very stylish and very magical graphics with excellent music – and voila! The kingdom of dreams lives and breathes, and we are already inside him.
And again you have to think about The Path because a lot in Lucidity really echoes that unusual adventure. This is the collection of luminous objects throughout the forest, and the fantasy of the world, and the soundless thoughts of the heroine, replacing dialogs. Even fonts and marks on the map are similar. And by nature Sophie is very reminiscent of the youngest girl from The Path. Finally, the principle of gradual departure from the field of a bright, children’s and almost safe sleep in the vale of a gloomy and creepy nightmare also unites both games.
There are projects in the world that I don’t want to find fault with. Yes, things are sad with physics, yes, there is a certain similarity with the existing successful horror. But nevertheless, Lucidity draws, immerses in alternative reality, captivates. After all, for this we play games. And, perhaps, partly for this we live.
Pros: integral, built atmosphere;verified drama;stylish graphics;High -class music.
Cons: Conditional physics.
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